Perspective: Understanding Governance In Collegiate Esports

Logan McLean, Esports Advisor, to NGame Esports talks about governance for collegiate esports.

credit: National Student Esports_www.nse.gg

National Student Esports (NSE), the first official university esports body in the UK, has named Intel, the official headline sponsor of its British University Esports Championship. How important is it for esports to have organizations like NSE lead the youth movement?

I firmly believe that organizations like the National Student Esports (NSE) and the National Association of Collegiate Esports (NACE) currently provide more negatives than positives to collegiate esports. From a controversial board of directors vote to NACE’s reported over-promising and under-delivering to collegiate programs. These independently formed governing bodies, seeking to capitalize on a growing industry that is very much in the wild west, are a hindrance to the further development and public acceptance of esports.

Why is it that collegiate esports have governing bodies versus professional esports that only have governance around specific leagues?

Collegiate esports governing bodies are currently farced at best. They do not have any higher power to create and enforce rules in individual games. Any group could at present make and then call themselves the governing body in collegiate esports. The only governing bodies with enforceable power and non-exploitative rules in collegiate esports are leagues being built by the game developers themselves, ex: TESPA Riot.

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